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Privacy Policy & Terms
Privacy Policy — Play Win Roast
Last updated: 9 August 2026
The short version: Tiè Block is a connected game. The first time you open it, the app creates an anonymous account for you — no email, no password, nothing to fill in. From then on your player name, scores and progress live on a server in the European Union, which is what makes leaderboards, duels and friends work. We only ever see an email address if you choose to link a Google account so your progress survives a change of phone; we run no analytics, we never sell your data, and you can delete everything — account included — from inside the app or from this website.
1. Who we are
Tiè Block is developed and published by Play Win Roast, which is the data controller for the processing described here. For any privacy question or request, write to privacy@playwinroast.com.
2. Your account
On first launch the game signs you in anonymously: our authentication provider issues a random account identifier and stores it on your device. There is no registration form, no email address and no password — you are not asked for, and we never receive, any credential.
You may choose a display name and claim a public @username. Both are optional; the @username is unique across all players and, once claimed, cannot be changed. Uninstalling the app does not delete the account from the server: to remove it, use Settings → Delete account (see §8).
Linking a Google account is optional. An anonymous account lives on the device that created it, so the game lets you attach a Google account to it and keep your progress if you change phone. This does not create a second profile: your existing account stays exactly as it is, with Google added as a way back into it. We ask Google only for your account identifier and your email address, and those are the only two things we keep. Google’s own confirmation email will also mention your name and profile picture: Google sends them along with every sign-in and there is no way to decline them, so our server deletes both the instant they arrive — they are never stored, never shown in the game, never shared. We never ask for your contacts. You can play forever without linking anything, and linking is never required to play, to compete or to be paid out in Bolt Shards.
You can undo the link within 48 hours from Account → Unlink account: the identifier and the email address are deleted from our server and the profile goes back to being anonymous, with its progress untouched on the phone. After 48 hours the link can no longer be undone, and deleting the account (§8) is the only way to detach that Google account: a lock that always opens protects no one, and the window is there for anyone who realises they used the wrong account.
3. What we collect, and why
The game sends the following to our server:
- Account identifier — the random id above. Required: it is what your progress is attached to.
- Player name and @username — optional, chosen by you, and visible to other players (see §5).
- Email address — only if you link a Google account (§2). It lets us recognise you when you come back on another device. It is never shown to other players, never used to send you marketing, and never shared.
- Profile settings — language, equipped taunt card, audio and game preferences, and the app version you are running (used to keep old clients compatible).
- Game activity — scores, game mode, lane, match seed, run duration, how a run ended, trophies, wins, losses and draws, daily and weekly entries and attempts. Some of it also feeds our anti-cheat checks (see §9).
- In-game currency and collection — your Bolt Shard balance, the record of how each amount was earned or spent, and the taunt cards you own or have mastered. Bolt Shards are a game currency with no monetary value.
- Friendships — friend requests you send or receive, their status (pending, accepted, declined) and when they were made.
- Push notification token — if you allow notifications, the game registers your device’s messaging token and platform, so we can tell you that someone added you as a friend or that a duel was resolved. Pending notifications (the event and the name of the player who triggered it) sit in a queue until they are delivered, then they are marked as sent.
- Error reports — when the game hits a technical fault, it sends us the error message, a short technical extract showing where in the code it happened, the screen you were on, the app version, your device model, system version and language. This contains nothing you have written: not your name, not your messages, nothing you typed. It stays on our own servers in the EU — no third-party crash reporting service is involved — and it exists for one reason: a fault we cannot see is a fault we cannot fix. These reports are deleted after 30 days.
4. What we do not collect
No password, no contacts or address book, no precise location, no microphone, camera or photos, no payment details, no health data, no files and no browsing history. The only email address we can ever hold is the one described in §2 — if you chose to link a Google account — and never one typed into a form here. We use no analytics product, and we build no advertising profile of you: the data described in §12 is handled by Google for the ads, and never reaches us in a form that identifies you.
5. What other players can see
Tiè Block is a competitive game, so some of your profile is public by design: your player name, your @username, your trophies and the taunt card you have equipped can appear in leaderboards, in duel screens and to the people you are friends with. Nothing else is shown: an email address, if you linked one, is never visible to another player, and we hold no other contact details of yours. If you would rather not be identifiable, pick a name that does not identify you.
6. Notifications
Push notifications are delivered through Firebase Cloud Messaging, a Google service, which needs the device token described in §3. You can refuse the permission when Android asks, or turn notifications off later in the Android system settings; tokens that stop working are deleted from our database automatically. The game also uses purely local reminders, which never leave your device.
7. Where your data lives, and who processes it
Our game server runs on Supabase, hosted in the European Union (Frankfurt, Germany). Supabase and Google (for the notification delivery described in §6) act as our processors: they handle the data on our instructions and are not allowed to use it for their own purposes. All traffic between the app and the server is encrypted in transit (HTTPS/TLS). We do not sell, rent or trade your data, and we do not transfer it to advertisers or data brokers.
If you choose to link a Google account (§2), Google acts as an independent controller for that sign-in, under its own privacy policy: it confirms who you are and passes us your account identifier and email address, and nothing else.
8. How long we keep it, and how to delete it
We keep your data for as long as your account exists. You can erase it at any time from Settings → Delete account inside the game: this permanently deletes your profile, scores, trophies, currency, collection, friendships and notification tokens from the server, and wipes the game data on your device. It cannot be undone.
If you no longer have the app installed, you can ask us to delete the account from playwinroast.com/tie/delete-account or by writing to privacy@playwinroast.com. Ordinary server logs, kept for security and troubleshooting, are rotated within a short period.
9. Legal bases (GDPR)
- Performance of a contract — creating your account and running the game features you asked for: saving progress, leaderboards, duels, friends.
- Legitimate interest — keeping the competition honest and the service safe: rate limits, anti-cheat flags on implausible scores, and abuse prevention.
- Consent — push notifications, which you grant or refuse at the Android prompt, and personalized advertising in Europe (§12). Both can be withdrawn at any time, and withdrawing costs you nothing: the game behaves the same.
10. Sharing taunt cards
When you share a taunt card or a challenge code, the image or text is handed to the app you choose (WhatsApp, Telegram, …) through the Android share sheet. Nothing is shared unless you explicitly do it, and the receiving app’s own privacy policy applies from there.
11. Backup
Android can include the game’s local data in your device’s Google backup (Android Auto Backup), so your progress survives a phone change. That backup lives in your Google account, is encrypted, and we cannot access it. You can turn device backup off in the Android settings.
12. Advertising
Tiè Block shows a small banner during runs and optional reward videos — extra time, a trophy shield, bolt shards. The videos are always started by you, in exchange for something you chose: none of them is ever forced on you, and the game is fully playable without watching a single one.
Ads are served by Google AdMob. To deliver and secure them, Google may process device information such as your advertising ID, IP address, coarse location and diagnostic data — see how Google uses data from partner apps. We receive only aggregate performance figures: we never see who watched what.
In the EEA, the UK and Switzerland you are asked for consent before any personalized advertising, through Google’s own form. You can refuse — the game works identically, and you will see ads chosen by context instead of by profile — and you can change your mind at any time from Settings → Ad privacy. You can also reset or delete your advertising ID in the Android settings.
13. Purchases
There are currently no real-money purchases in the game: Bolt Shards and taunt cards are earned by playing. If purchases are added later, they will be handled entirely by Google Play — we would never see your payment details.
14. Children
Tiè Block is not directed at children under 13 and we do not knowingly collect personal data from them. The game contains crude-humour content (the taunt cards), reflected in its store rating. If you believe a child has created an account, write to privacy@playwinroast.com and we will delete it.
15. Your rights
Under the GDPR you have the right to access your data, to have it corrected or erased, to receive a copy in a portable format, and to object to or restrict certain processing. Deletion is available directly in the app (§8); for anything else write to privacy@playwinroast.com and we will answer within one month. You also have the right to lodge a complaint with your local data-protection authority.
16. Changes
Changes to this policy are published on this page, with the date at the top updated, and announced in-app before they take effect.
Terms of Service
- Tiè Block is licensed to you for personal, non-commercial fun. Don't copy, resell or redistribute the game or its assets.
- Your account is yours to use, not to trade: don't sell it, share it or use someone else's.
- @usernames are first come, first served and permanent once claimed. We may reclaim names that impersonate someone, infringe a trademark or are abusive.
- Trophies, leagues, Bolt Shards, jokers and taunt cards are virtual items with no monetary value; they can't be transferred, sold or cashed out.
- Play fair: exploiting bugs, tampering with the app, using automation or falsifying scores may lead to scores being voided, competitive data being reset, or the account being suspended.
- Be decent to other players. Names, @usernames and shared content that are hateful, harassing or illegal will be removed and can cost you the account.
- Balancing, events, seasons and features may change with updates.
- The game is provided "as is", without warranties; to the extent permitted by law, Play Win Roast is not liable for indirect damages.
- Taunt cards are satire between players who chose to challenge each other. Share responsibly.